

Thankfully, there are manual FOV adjustments that can get around this, but it's not a great start.

A 32:9 resolution like 3840x1080 ends up looking like a 3840x2160 image with the top and bottom quarters cut off. Then you run into the next issue: the FOV doesn't auto-adjust to your aspect ratio. Fullscreen resolution support is limited to 16:9 and 16:10 aspect ratios, for example-if you have an ultrawide or doublewide monitor, you'll have to use windowed fullscreen mode. The Outer Worlds PC feature checklist has more yellow than I'm used to seeing, and much of it could be easily fixed with a patch. See below for the full details, along with our Performance Analysis 101 article. AMD's Ryzen CPUs on the other hand do quite well, at least with the latest Zen 2 / Ryzen 3000 models I tested.Īs our partner for these detailed performance analyses, MSI provided the hardware we needed to test The Outer Worlds on a bunch of different AMD and Nvidia GPUs, multiple CPUs, and several laptops.
#The outer worlds release date drivers#
And the latest 19.10.2 drivers didn't help matters. But similar to Breakpoint, performance on AMD hardware-specifically AMD GPUs-is not quite where it should be. This is also the fourth major AMD-promoted game I've looked at in recent history-along with the above two and Ghost Recon Breakpoint, these four games are part of AMD's Raise the Game promotion. This is the third game to use Unreal Engine that I've looked at in as many months- Borderlands 3 and Gears 5 being the other two. With a high-end PC, even 4K at 60 fps or more is possible, but the ultra preset only gets there with a 2080 Ti. You can certainly play the game at 30 fps in a pinch, though falling below 20 fps is a problem. And since Outer Worlds is an RPG with shooting elements, the occasional dip in framerate isn't too terrible. Thankfully, average and even 97 percentile minimums aren't so bad. What can you do about the stutters? Short of waiting for a patch, not much.
